
These can be lifesavers every time you find one, and really make exploring each level rewarding.
Lastly, there are gambits, upgrades you can find during each run that offer powerful upgrades like lifesteal or burning damage on all attacks. I was grateful that this ability was always available and on a short cooldown. I also discovered a replacement, an energy wave that stuns enemies. The default ability is a small gravity orb that gathers enemies. Players also have a defensive ability. I found this to be the hardest skill to adjust to, since it feels a bit awkward to use on the keyboard. Players can dash to dodge enemy attacks. This I really like because it forces players to be cognizant of the order of abilities, and to make sure the next few abilities are appropriate for the fight. Players can organize abilities found throughout the stages into a 4 ability rotation, but must use them sequentially. Each character has a pool of signature abilities and access to a wider pool of generic abilities. Each character has a basic attack combo, which I was thrilled could be used in the air to slow descent and easily handle airborne enemies. Overall, all of the combat systems are very successful: There were enough scenes scattered throughout the demo that it felt like I was learning about the world and its inhabitants.Ĭombat is necessarily the cornerstone of any rogue-lite as a game hinging on repeatable combat content. I expect we’ll see much more of the story in the complete game.Ĭharacters, many of them shopkeepers, gods, and other playable characters all contribute their respective stories and personalities to the overall narrative. The demo is able to spend more time developing some characters and the various battle, archive, and cosmetic systems available. The demo features a boss battle against Taurus, one of the 12 gods of the Zodiac, but the narrative of escaping an astral prison doesn’t have a great chance to develop during the demo. Players then begin their journey into the Fragmented Plains where they’ll encounter enemies and gods alike. This serves as an introduction to many of the characters, and the combat tutorial. The game begins with Ayla, one of the playable characters, completing her training with her combat instructors. Some features were unavailable, including some shops, the summoning mechanic, and two of the four playable characters. The demo included the beginning of the story, access to the main hub and some of the shops, and the first area of the game called the Fragmented Plains. “Astral Ascent is a 2D platformer rogue-lite with four worlds to escape, if you can beat the Zodiacs, 12 mighty bosses! Solo or with a friend, play with 4 unique Heroes and create your own build thanks to dozens of original spells.” Astral Ascent already has a successful Kickstarter campaign that launched the week of April 1, 2021. Its release date is to be announced, but you can follow its development and learn more through the Hibernian Workshop Twitter account.
The Kickstarter campaign needs to reach 000,20,000 to open this content.Astral Ascent is an indie game in development by Hibernian Workshop, which describes itself as a “French indie games studio that focuses on delivering high quality gameplay oriented games with beautiful pixel art.” It is currently in the Steam directory, where you can learn more and add it to your Wishlist.
Astral ascent demo free#
In addition, the Hibernian Workshop announced its Wants to release a fifth playable role as a free DLC for all donors. Support Linux: Following the demands of the Linux gaming community, the Hibernian workshop has confirmed that the game will be available on Linux as well.
Figurine Ayla Exclusive Au Kickstarter: Wish of the Stars – The zodiac layer includes a 20 cm tall Ayla figure designed by Graphicot.Support level in the game: With the availability of a limited-edition kickstarter, a statue in the dealer room can be part of the game for players.Complete cast of voice actors: Astral ascent NPCs will professionally create voiceovers in English and Japanese for all conversations with characters and the zodiac.When The Kickstarter campaign ends on April 29th, The French Independent Studio announced new features thanks to the support of the Hypernian Workshop supporters: We have some awesome news to share Astral ascent, Rogue-Lite Fantasy 2D operating system for PCs and consoles.